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Michael Hill

Freelance Experiential Software Developer
Portland, Oregon; Indianapolis, Indiana

  • Work
  • About
  • CV
 

Freelance - December 2015 to Present

“Lovesick” Virtual Reality Video Game

Date: January 2021 to Present
Client: Rose City Games; Lyrical Media
Software Used: C#, HLSL, Unity
Position: Technical Director, Lead Software Developer

  • Direct production to retain performance and framerate.

  • Implement core mechanics, interactivity, shaders, and animation.

  • Tool development to speed the implementation of non-code related tasks.

“Floppy Knights” Video Game

Date: April 2019 to December 2019
Client: Rose City Games
Software Used: C#, Unity
Position: Lead software developer

  • Responsible for implementing gameplay, UI, saving and loading processes, enemies and enemy AI, and player cards.

  • Updated core code to be easier to use for future developers.

  • Game released on Windows, Mac, and Nintendo Switch.

Archaeological Photogrammetry - Koh Ker, Cambodia

Date: December 2019
Client: Koh Ker Archaeological Project; National Authority of Preah Vihear
Software Used: RealityCapture, Agisoft PhotoScan
Position: Documentary Photographer, Scan Coordinator, Drone Operator

  • Plan, capture and process scans of Buddhist temples

  • Capture documentary photography of the archaeological process

“The World Next Door” Video Game

Date: July 2018 to March 2019
Client: Rose City Games; Viz Media
Software Used: C#, Unity
Position: Lead software developer

  • Lead software developer for an independent video game produced by Rose City Games and published by Viz Media.

  • Game released on Windows, Mac, and Nintendo Switch.

“Brilliant” Museum Experience

Date: January 2018
Client: Craig Winslow Studios; The Neon Museum
Software Used: C++
Position: Lead software developer

  • Wrote software to procedurally animate thousands of elements to simulate classic vegas marquee lights and render them into image sequences.

  • Tool was used to create animated content for The Neon Museum’s experience entitled “Brilliant”. This show revives historic neon signs from Las Vegas’ past by projection mapping animation onto the now defunct displays.

Explorations Central Cruise Experience

Date: February-April 2017
Client: Second Story; Holland America Lines
Software Used: C++
Position: Lead software developer

  • Developed one of three vignettes for a the new “Explorations Central” interactive space aboard the MS Westerdam cruise ship.

  • This multi-touch social experience allowed guests explore and share how they had been influenced by their travels.

HTC Product Launch for CES 2017

Date: January 2017
Client: Dot Dot Dash; HTC
Software Used: C++, Python
Position: Software and hardware developer

  • Designed and built custom camera hardware to integrate with HTC’s new “Vive Tracker” product. Hardware allowed users to capture photographs from within a virtual reality experience and print them out while still on the showroom floor.

NBA All-star Game

Date: February 2016
Client: Dot Dot Dash; PepsiCo
Software Used: C#, Unity3D, Javascript, Node.js
Position: Software developer and video capture engineer

  • Developed tools to display content created in virtual reality on large-format touch screen displays.

  • Co-developed a cueing system that allowed visitors to sign up to experience virtual reality without having to wait in line for their turn to play.

  • Was world’s first show of HTC Vive outside of a technology expo.

Wild Blue Technologies - October 2013 to December 2015

AutoMap – Internal Project

Software Used: Cinder, C#, C++, OpenCV, Unity3D, Xcode
Position: Lead developer and interaction designer

  • Developed and designed real-time object tracking and projection mapping software to follow a hand-held projection screen for enhancing/augmenting stage presentations.


In-Aisle Sampling Machine – Undisclosed Fortune 500 CPG Manufacturer

Software Used: C++
Position: Software Developer, embedded electronics designer

  • Designed and programmed hardware to interact with mobile devices and vend in-aisle samples.

Avatarium 3D: Full Body, Mobile, Photogrammetry Booth

Software Used: Cinder, C++, MySQL, OpenCV, PHP, Python
Position: Lead software developer, embedded electronics designer

  • Developed software to capture, crop, and organize photos taken from more than one hundred Raspberry Pi based cameras so captured images can be easily processed into printable three-dimensional models.

  • Designed hardware and networking to allow easy shipping and setup while providing consistent photographic results.

  • Wrote scripts to identify each camera in three-dimensional space as part of initial system configuration so they wouldn’t have to be identified and labeled manually.


Richard Lewis Media Group - November 2011 to October 2013

History Colorado Center – Denver, CO

Software Used: Java, AS3
Positions: Software Developer, Hardware Consultant

  • Exhibit 1: Developed Java software to facilitate serial communication between hardware peripheral and pre-designed software.

  • Exhibit 2: Developed synchronized, multi-screen interactive exhibit using AS3 and Java. Developed Java application to facilitate serial communication between Adobe Flash and multiple serial devices.

  • Exhibit 3: Designed exhibit audio layout.

  • Installed and configured interactive software on-site for all exhibits.

The California Museum – Sacramento, CA

Software Used: AS3, Java
Position: Software Developer

  • Developed networked, multiplayer game as part of installation’s central exhibit using ActionScript 3.

  • Installed and configured software in collaboration with another member of RLMG.

Philadelphia Zoo – Philadelphia, PA

Software Used: C++, Java, AS3, JavaScript, Unity
Position: Software Developer

  • Writing software to relay information from Arduino to Flash interactive using Java.  Primary exhibit programmed with AS3 and JavaScript through the Unity IDE.

Publications

Klassen, S., Carter, A. K., Evans, D. H., Ortman, S., Stark, M. T., Loyless, A. A., Polkinghorne, M., Heng, P., Hill, M., Wijker, P., Niles-Weed, J., Marriner, G. P., Pottier, C., & Fletcher, R. J. (2021). Diachronic modeling of the population within the medieval Greater Angkor Region settlement complex. Science advances, 7(19), eabf8441. https://doi.org/10.1126/sciadv.abf8441

Education

Carnegie Mellon University
August 2009 – May 2011

Masters in Entertainment Technology

University of North Carolina Asheville
August 2004 – May 2006; August 2007 – December 2009

BA in Multimedia Arts and Sciences
Minor in Computer Science

Volunteer Work

Lead Volunteer - Portland Indie Game Squad - 2016 - Present

The Portland Indie Game Squad is a 501(c)3 organization dedicated to supporting the health and continued expansion of game developer and enthusiast communities in Portland, the Pacific Northwest, and online. As a volunteer, I help organize and run events, help members connect with each other, do bookkeeping, give lectures, and develop media for online streaming.

External Reviewer - SIGGRAPH - 2023 - Present

As an external reviewer my responsibility is to help vet submissions to make sure they are categorized correctly, produced to a specific level of completeness, and exhibit a novel approach to the subject matter that will both further the field and help inspire future researchers.

Game Development Mentor - Upward Bound - Summer 2021

“The goal of Upward Bound is to increase the rate at which participants complete secondary education and enroll in and graduate from institutions of postsecondary education”. Often this includes helping students find paid mentorships in fields they aspire towards. During the summer of 2021, I was approached to take on five students interested in various aspects of game development. The subject matter included 3D modeling using Blender and programming using P5js and Unity.