Knowing my expertise in virtual reality development, I was once again approached by Rose City Games to create a demo of a new VR game called “Lovesick”. This demo was used to pitch investors for funds to continue development.
Following a brief interlude of pitches that I was not involved in, I was hired full-time as the Technical Director and Lead Programmer for the duration of development. Aside from developing the core tools for puzzle and game development, I was also responsible for system performance and optimization.