On the heels of my work updating the codebase for The World Next Door, Rose City Games brought me in to do the same for their next title, Floppy Knights. Along with updating everything for easier use, I was also responsible for implementing gameplay, UI, saving and loading processes, enemies and enemy AI, and player cards.
This was a planned short-term project because I knew I was going to be flying to Cambodia at the end of the year for an archaeological project.